These are maya workings before I started working onto the rides of the park to get my modelling up to passable standard. The previous year at college I was having quite difficulties getting to grip with the computer graphics program "maya", due to the fact that the tutorials used were not the best method of getting use to the system. I guess the fact that the idea of modelling a character seemed one step too high when I wasn't familar with the tools themselves. Over the 6 weeks I have greatly improved with the program and can model quite a variety of objects and I'm happy to do this for the project. I just wish I could have "cracked the program" earlier so the project might have a greater result.
Here is the work I created before moving onto the rides, nothing is amazing and most of it is quite simple; but for me each step moves closer and closer to the final outcome.
Please note that these were created by internet examples since I couldn't create my own designs at this time. I have passed this stage and now I can design what needs to be done.

1. This was also a texture test. I picked a random texture file over the internet and UV'd into place. It's not perfect but I learnt how to make basic textures jf things go wrong.

2. This was the second texture test. As you can see in the picture it wasn't complete but it's the front door you should be paying attention too. This was also used for basic vertex altering and edge extruding.

3. This was one of the first custom models made without a tutorial, of course anyone can do this in a second but it was the first model I made without using a tutorial and using the tools taught throughout them.

4. Though you can't tell this is also animated. It doesn't work perfectly but its a start. Everything on this post is what I had to learn to get to the models I'm making today. The gears showed me multiple extrudings and "beveling".

5. This is one of my proudest completed tutorials, mainly the fact that it showed me how to work with booleans which have so far become very useful to completing difficulty ideas when modelling. It also gave me new extruding and combing objects tricks.

6. This is actually still in the works, and a possibility might not be used to help the project. So why have I posted this one? This also demonstrates Maya's "cloth" in action, in which I have used a "plane" to create the table you see in the picture. I was hoping to use this trick for the funfair tents and rags... HOWEVER gravity kicks into this stage and the cloth has difficulties staying into the table. If I can cure this problem I might be able to use it for our group's advantage towards the models; I would feel quite please if I can pull this off but it's only an additional feature.

7. This was one of the largest earliest models I completed. Here I learnt about looped edges and duplication (as well as some basic booleans). It also taught me some stretching techniques to make the model look less than basic, for it's not easy to tell in the picture but what I learnt.

8. Last one. I do have more models learnt but mainly tests than completed or near-completed tests. This was one of the more earlier models which used basic joining of multiple models to form a shape. I can do the seat a bit better today.
So there they are. With these examples and tests I can move onto the official models. I already have started them at this point but I'm only showing production. More to come.
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