Thursday, 27 November 2008

From Dark to Light... too light in fact.


ARCADIA. THE FIRST TEXTURING...
...well that didn't go as planned. Ok originally our 3 members of the group (including me) were to have primary stages and secondary stages. My primary stage was the modelling. Leonard was the texturing. And Micharl was the storyboarding/animatic. While each of us would help in these three areas as well the majority would consist of the primary users. The Camera/Lighting/Rendering would be carried on by all three of us during the last stages. THEN it got changed in which Micharl and Leonard wanted to add their own models to the project... don't ask me why because after speaking with the group I still have not gotten an actual answer yet, but it remained the same. I already had completed modellings during this time weeks before so I had to get on with something else, which lead to... the texturing.
... I'm going to be honest. I'm curious to move onto texturing... WHEN I'M READY. I didn't want to do the majority of the texturing (mainly my own models) because its a weakpoint of mine for this and I was a lot more pleased and happy doing the rest of the models. If you look at the above picture of my first (almost complete) texturing of the Arcadia it looks OK, but mixed. Even Michael isn't too pleased about the brightness of the Vending Machine title-statue, and while I agree with him I just don't have enough experience to design it as the group requires. The Inner details of the arcade is great though you won't be able to see it close up. The one thing that needs to be completed is the details of the outer (or inner) wall. The two-striped lines is fine but not enough and the group has decided to need more for the final look. I'm having troubles illustrating the patterns so I hope my group could help me with this because I can't do this part alone. I need assiatance.
So the building is... ok. Could be better, but with the many models within this funfair it might blend in quite effectively if the all the textures remain related. Here are some more snaps:
I'm quite aware of the look and while I personally like it I know it wont work unless altered. More texturings coming up.
Also for your info, at this time the group were also working on texturing ideas for the sky (it might remain black) grass ground and concrete pavement. I'm interested to see what we can do there.

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